Socket io ping pong

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It helps the developers to create websites and applications by providing structures for all codes written by them.

Example Socket.IO client and server

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Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. This setup seems to be working. The Python script is sending data to the node server, which is forwarding it on to any web client connected, which is displayed correctly on the website.

Here's the chrome console log when connected to the server and receiving data:. And here's the node. The first New Connection is the Python client I'm not sure why the IP is the Pi3 addressthe rest are the same web client connecting, being disconnected for ping time out, then reconnecting. I'm accessing the socket. This is functional but the disconnects are rather annoying, I'd rather the client stays connected.

I have a feeling that my node. The issue was on the web page I have displaying the data, I had this method to update a span showing the seconds since the last update:. The issue was setInterval when it should have been setTimeout. I realised that my web page was eating up RAM, which was causing the client socket to hang and not send any data to the server, which was causing the time out! The setInterval method runs a function every x milliseconds. DO NOT put it in the method you want to call!

Call it once instead. To anyone reading this who has the same issue with ping timeout and transport closed disconnects, check your client! Learn more. Asked 1 year, 9 months ago. Active 1 year, 9 months ago. Viewed 3k times. Here's my setup: Raspberry Pi 2 Raspberry Pi 3 GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. With socket "emit" I requested and received the data and then to "emit". I decided to reduce the process by creating the PingPong.

socket io ping pong

Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up. No description, website, or topics provided. JavaScript Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit Fetching latest commit…. Pingpong as you receive the event and returns in the same role. Reason: With socket "emit" I requested and received the data and then to "emit". I decided to reduce the process by creating the PingPong Install npm install --save socket.

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socket io ping pong

I understand the Ping is to help prevent proxies from closing idle connections. Is there any guidelines w. Once every second? Does it even matter? A preliminary google search gives me nothing, and the websocket spec only says what a ping is, not how often you should do it. I know this is an old question, but i've also been in search for an answer. The previous answer does not make mention of the interval, so I searched through some code of some popular websocket frameworks.

Not that this is official, but at least it gives a starting point: this repo makes use of 20 second intervals. Learn more. How to decide the Ping interval for websocket connection Ask Question. Asked 7 years, 2 months ago.

socket io ping pong

Active 5 years, 8 months ago. Viewed 9k times. Kara 5, 11 11 gold badges 46 46 silver badges 53 53 bronze badges. Li Haoyi Li Haoyi Active Oldest Votes. Cade W. HartleySan HartleySan 5, 8 8 gold badges 38 38 silver badges 72 72 bronze badges. Sign up or log in Sign up using Google.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

Already on GitHub? Sign in to your account. I know one must read the fabulous manual, but I still managed to lost a couple of hours and hair figuring out why the hell my code wasn't working.

Totally my fault, but I would have liked it a lot if I was thrown some warning saying "Those events are reserved, try something else".

I already considered that, but I failed to find a repository that contains the website source. Maybe I'm just incompetent or was too tired, can you point me to it? I just started looking at this see here but this comes with a need of something like a verbose parameter.

Plus I'm pretty sure this is also triggered by those "internal" events. And finally console. Still need some work It's hard to know if the issue was fixed or not, due to the page renders nothing currently. There are ping and pong events sent back and fourth between the server and client automatically upon socket connection?

If so, how do i look at these events and their timestamps to measure latency? Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. New issue. Jump to bottom.

Copy link Quote reply. Fired when a ping packet is written out to the server. Fired when a pong is received from the server.A WebSocket server is an application listening on any port of a TCP server that follows a specific protocol, simple as that. The task of creating a custom server tends to scare people; however, it can be easy to implement a simple WebSocket server on your platform of choice. This is not a tutorial in any specific language, but serves as a guide to facilitate writing your own server.

This article assumes you're already familiar with how HTTP works, and that you have a moderate level of programming experience. Depending on language support, knowledge of TCP sockets may be required. The scope of this guide is to present the minimum knowledge you need to write a WebSocket server. Sections 1 and are especially interesting to server implementors.

Section 10 discusses security and you should definitely peruse it before exposing your server. A WebSocket server is explained on a very low level here. WebSocket servers are often separate and specialized servers for load-balancing or other practical reasonsso you will often use a reverse proxy such as a regular HTTP server to detect WebSocket handshakes, pre-process them, and send those clients to a real WebSocket server. This means that you don't have to bloat your server code with cookie and authentication handlers for example.

First of all, the server must listen for incoming socket connections using a standard TCP socket. Depending on your platform, this may be handled for you automatically.

For example, let's assume that your server is listening on example. Browsers generally require a secure connection for WebSockets, although they may offer an exception for local devices. The handshake is the "Web" in WebSockets. In the handshake, details of the connection are negotiated, and either party can back out before completion if the terms are unfavorable.

The server must be careful to understand everything the client asks for, otherwise security issues will be introduced. So many people cleverly use it to let one server handle multiple WebSocket applications. For example, example. Even though you're building a server, a client still has to start the WebSocket handshake process by contacting the server and requesting a WebSocket connection. So you must know how to interpret the client's request.

Also, common headers like User-AgentRefererCookieor authentication headers might be there as well. Do whatever you want with those; they don't directly pertain to the WebSocket. It's also safe to ignore them. In many common setups, a reverse proxy has already dealt with them.

Tip: All browsers will send an Origin header. However, be warned that non-browser agents can just send a faked Origin. Most applications will reject requests without this header. If the server doesn't understand that version of WebSockets, it should send a Sec-WebSocket-Version header back that contains the version s it does understand.

In the example above, it indicates version 13 of the WebSocket protocol. The most interesting header here is Sec-WebSocket-Key. Let's look at that next.

After the handshake succeeds, you have to use a different set of codes defined in section 7. When the server receives the handshake request, it should send back a special response that indicates that the protocol will be changing from HTTP to WebSocket. Note: This seemingly overcomplicated process exists so that it's obvious to the client whether or not the server supports WebSockets. This is important because security issues might arise if the server accepts a WebSockets connection but interprets the data as a HTTP request.

Once the server sends these headers, the handshake is complete and you can start swapping data! Note: The server can send other headers like Set-Cookieor ask for authentication or redirects via other status codes, before sending the reply handshake.Over the past few years, a new type of communication started to emerge on the web and in mobile apps, called websockets.

socket io ping pong

This protocol has been long-awaited and was finally standardized by the IETF inpaving the way for widespread use. This new protocol opens up a much faster and more efficient line of communication to the client.

Like HTTP, websockets run on top of a TCP connection, but they're much faster because we don't have to open a new connection for each time we want to send a message since the connection is kept alive for as long as the server or client wants.

Even better, since the connection never dies we finally have full-duplex communication available to us, meaning we can push data to the client instead of having to wait for them to ask for data from the server. This allows for data to be communicated back and forth, which is ideal for things like real-time chat applications, or even games. At its core, a websocket is just a TCP connection that allows for full-duplex communication, meaning either side of the connection can send data to the other, even at the same time.

To establish this connection, the protocol actually initiates the handshake as a normal HTTP request, but then gets 'upgraded' using the upgrade request HTTP header, like this:. The server then sends back an HTTP "Switching Protocols" response, acknowledging that the connection is going to be upgraded. Once the this connection has been made, it switches to a bidirectional binary protocol, at which point the application data can be sent.

To close the connection, a simple "close connection" packet is sent. Of the many different websocket libraries for Node. While each library has its own unique API, they also have many similarities since they're all built on top of the same protocol, so hopefully you'll be able to translate the code below to any library you want to use.

Keep in mind that you can also just use the plain http module if you don't need all of the features of Express. Although, since most applications will use Express, that's what we'll be using as well. Note : Throughout these examples I have removed much of the boilerplate code, so some of this code won't work out of the box. In most cases you can refer to the first example to get the boilerplate code.

In order for a connection to be established between the client and server, the server must do two things:. In the code below, you can see item 1 being done on the 3rd line. Item 2 is done for you by default by the socket. Okay, now on to some of the more interesting parts. In this example we'll be showing you the most common way to send data from the server to the client. In this case, we'll be sending a message to a channel, which can be subscribed to and received by the client.

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So, for example, a client application might be listening on the 'announcements' channel, which would contain notifications about system-wide events, like when a user joins a chat room. On the server this is done by waiting for the new connection to be established, then by calling the socket.

But what would we do when we want to send data the other way, from client to server? It is very similar to the last example, using both the socket.

This is a nice example to learn since it shows a few more features of socket. We'll be using the connection and disconnect events to count the number of active users on our site, and we'll update all users with the current count. But apparently there are some issues surrounding this, so you might have to keep track of the client count yourself.


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